My Work

My Design work ranges from hand painted texture creation in Photoshop to basic graphic design work for things like company profiles, logos, game design, and UI/UX designing,

and even Website Design and creation.

Unreal engine

&

UI/UX Design

Wrote Color RGB Color Tint Shader in UE4

Early Game UI Design

Cities(City Simulator) Proof of Concept

Basic Design Work

Company Profiles

Nation Wide Glass

National Auto Glass

Logos

Nation Wide Glass Logo

Rock Your Hair

Other

RYH Gift Voucher

RYH Shop Menu

Website Designs

All Websites created in Dreamweaver and Muse,

 

Created all Graphics in Photoshop

Heita

National Auto Glass Boksburg

National Auto Glass Limpopo

Nation Wide Glass

3D ARTWORK

I have created Conceptual Art Using 3d modeling, All scenes created by me, all textures hand painted using Photoshop,

Seaport Concept

Region Border Concept

Shotgun Shack Render Using PBR Pipline

City Border Concept

Residential Grading Concept

Showing low - high wealth homes

Cityscape

Rendered Train Cars for Company to test Colors they wanted

Line traced Company logo, and then extruded mesh for brass plates concept

Architecture Visualizations

Architecture Visualization for Interior of sleeper train

HOBBY

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MODDING

I did many Hobby & modding projects,

here is some work i did while on the SimCity modding team,

SimCity Modding - SUGC projects

(SOME PROJECT IMAGES UNDER NDA)

SimCity MAXScript Tool in use

First In-Game Building Shader test

Building With no color palette

Testing Building in game

Finale In game Building mod release

Daniel Tupper

Portfolio

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